dosbox-staging is DOS/x86 emulator focusing on ease of use. Based on DOSBox;
This is an unofficial build of dosbox-staging from the upstream source at https://github.com/dosbox-staging/dosbox-staging using the snapcraft config from https://github.com/popey/dosbox-staging-snap.
dosbox-staging is an attempt to revitalize DOSBox's development process. It's not a rewrite, but a continuation and improvement on the existing DOSBox codebase while leveraging modern development tools and practices.
- Improve the out-of-the-box experience for new users.
- Encourage new contributors by removing barriers to entry.
- Fix, cleanup, and integrate several notable community-developed patches that are not included in the SourceForge-hosted project.
- Implement new features and quality-of-life improvements.
- Prioritize DOS gaming, while welcoming general improvements (such as for productivity software) that don't impact game emulation quality or code-maintainability.
- Strike a balance between emulation quality, speed, and usability.
- Deliver a consistent cross-platform experience.
- Leverage ongoing DOSBox development.
- Focus on supporting up-to-date, current Operating Systems and modern hardware.
A summary of technical and feature differences is here. https://github.com/dosbox-staging/dosbox-staging#summary-of-differences-compared-to-upstream
Planned features are recorded in the backlog https://github.com/dosbox-staging/dosbox-staging/projects/3
Supporting old platforms such as Windows 9x, OS/2, and Mac OS X 10.4 (and earlier). If you want to run DOSBox on retro platforms, then your best bet is to use DOSBox.
Perfecting DOS-era hardware emulation. The PCem and DOSBox-X projects prioritize this goal.
Being the fastest DOS emulator on x86 hardware. Users interested in emulation speed should look at dosemu2.
Acting as a general-purpose DOS operating system. For that, there's FreeDOS.
Relationship to DOSBox
dosbox-staging is separate from and not supported by the SourceForge-hosted DOSBox project or its development team, the DOSBox Team.
We acknowledge and are thankful for the work shared by all DOSBox contributors.